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LEARNING WITH GAMES

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Learning with Games: The aim of Learning with Games is to promote excellence in the use, research, production and deployment of Serious Games, Business Games and Pervasive Games to support learning in individuals within the academic, industrial and business schools environments. September 24th – 26th September 2007, Sophia Antipolis, France

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Missing Print
Written by Administrator   
Thursday, 10 May 2007
The Missing kit, developed by LiveWires Design Ltd, teaches children how to surf the Internet safely. It includes a CD-ROM game for children, a parent/teacher guide, a video and a poster. This web site has information on internet safety issues for parents, teachers and librarians.
Last Updated ( Thursday, 10 May 2007 )
 
Danish Funding for Serious Games Announced Print
Written by Dick Davies   
Thursday, 22 February 2007

"The Danish research council have just allocated funding to "Serious Games on a Global Market" which is a 3 year project involving the key people within this area in Denmark and trying to branch this the rest of the world.

The idea it to find ways for developing serious games with a more global appeal that can raise budgets beyond the local markets. This is from a variety of perspectives: design, assesment, market etc.

The budget is around $5,5 mio. Which is quite a substantal amount in Danish circles. The hope is to position Denmark as a key place for the development of Serious Games. " via Simon Egenfeldt-Nielsen, Serious Games ListServ

Last Updated ( Thursday, 22 February 2007 )
 
Peacemaker Print
Written by Dick Davies   
Wednesday, 07 February 2007

"PeaceMaker is a video game simulation of the Israeli-Palestinian conflict: a tool that can be used to promote dialog and understanding among Israelis, Palestinians and interested people around the world."Two years in production the game is now available for download. via Serious Games Listserv

 
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