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Learning with Games: The aim of Learning with Games is to promote excellence in the use, research, production and deployment of Serious Games, Business Games and Pervasive Games to support learning in individuals within the academic, industrial and business schools environments. September 24th – 26th September 2007, Sophia Antipolis, France

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Student-Made Activism Games: Dafur is Dying Print
Written by Dick Davies   
Wednesday, 19 April 2006
"As part of its new spring programming push for mtvU, a university campus-focused network, MTV is hosting student-made serious games meant to educate and raise student awareness of ongoing atrocities in Sudan. The games are featured at their own website, where readers can play early versions of each title.
The game with the most votes by the end of the judging period will win the creators $50,000 donated by mtvU and the Reebok Human Rights Foundation, toward developing a fuller version of the game for wider release. Notes toward what a more developed version of each game would contain are included on the game's pages, along with links to play the trials.
The four games are: Shanti Ambassadors - Crisis in Darfur, by Pete Kugler, Thanh Nguyen, and Katie Merrill of DigiPen Institute of Technology; Guidance, by Camilla Kydland, Clay Reister, Albith R. Delgado, TJ Jackson, and Sam Spiro of Carnegie Mellon University; Fetching Water, by Suzanna Ruiz, Ashley York, Mike Stein, Noah Keating, and Kellee Santiago of the University of Southern California; and The Village, by the same team from USC." DafurisDying

 
SimSchool, a classroom simulator Print
Written by Dick Davies   
Wednesday, 19 April 2006
"SimSchool puts the player in control of a classroom. The player is challenged to teach the entire class, while taking into account each student's specific learning style and behavioral quirks... The player has to look up each student on a computer to get insights into their past performance and to plan how to address that particular student accordingly. Difficulty increases by adding more students. And the students have some fairly amusing responses to incompatible teacher responses. I'm not sure how playable the game is--for teachers or ordinary players--but it's always good to see new, unexpected experiences operationalized in a game like this." Via Ian Bogost 

 
EMMA:open source framework for creating serious games Print
Written by Administrator   
Friday, 21 April 2006
"Emma is a free, open-source platform for creating and delivering real-time 3D rich media over the internet.

Emma (Extensible Multi Media Architecture) can run as a

  • Standalone application

  • Mozilla Plugin ( for example in Firefox )

  • ActiveX Control ( for example in Internet Explorer )

on MS Windows, Linux and MacOSX.

Emma utilizes

  • Lua for scripting

  • Ogre3D for real-time high-performance game-quality 3D rendering

  • AntiGrain for subpixel-perfect 2D rendering

  • wxLua and wxWidgets for cross-platform GUIs" From the site

 
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