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Online Game Market to Grow by...take your pick |
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Written by Administrator
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Saturday, 22 July 2006 |
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By 2010, the worldwide video game market should grow to $46.5 billion, at an average 11.4% compound annual rate, global consultancy PricewaterhouseCoopers predicts. That compares with the filmed entertainment business, which PwC estimates will grow at a 5.3% compound annual rate, to become a $104 billion market by 2010, or the television networks business expected to grow at a 6.6% rate to $227 billion. The estimated $8.4 billion U.S. video game market of 2005 likely will grow at a slower clip than other sectors, at 8.9%, to hit $13 billion in 2010, lagging Asia Pacific and the combined region of Europe, the Middle East and Africa, according to PwC's "Global Entertainment and Media Outlook: 2006-2010." According to the PwC report, what is behind the rapid wireless growth is the support of carriers and advanced technology of new-generation phones. Almost all new phones are Internet enabled, thereby enhancing the potential for downloading games. In the U.S., carriers have abandoned the practice of embedding games in phones for free which, according to the PwC report, should encourage consumers to buy games via their handsets regularly. A second report by DFC Intelligence says that the Online Game Market is to Eclipse $13 Billion by 2011 - As more and more people get PCs and broadband Internet across the globe and as the next wave of game consoles put even more emphasis on online functionality, the online gaming market is set to almost quadruple in the next several years. The analysts at market research firm DFC Intelligence have issued a new 750-page report, The Online Game Market, that forecasts the worldwide online game market to grow from $3.4 billion in 2005 to more than $13 billion in 2011. While Asia has long been thought of as the leader in online gaming, DFC expects North America to challenge this lead during the period
Via Game Daily Biz 6/6/2006 |
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Global Warming Interactive |
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Written by Dick Davies
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Saturday, 22 July 2006 |
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CO2FX is a web based multi-user educational game which explores the relationship of global warming to economic, political and science policy decisions. The game is driven by a systems dynamics model and is presented in a user friendly interface intended for the high school user. Via Serious Games ListServ |
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Religious Games Arrive |
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Written by Dick Davies
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Saturday, 22 July 2006 |
It had to happen: Religious games have arrived. Gameology reports on " Gospel Champions, a new game designed for Catholic children. I think this is interesting because it seems like most religious games--and I'm not sure if this is true--have been generalized Christian games. We're now seeing other religions in games, but the more generally focused Christian games seem to obscure the often significant divisions between different Christian denominations. " Via Gameology July 2006 |
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